Kevin Plunkett

I'm a product designer focused on creating simple, intuitive digital experiences.

see the work

Google Maps

My work at Google focused on evolving Maps from a navigation tool into a more personal system for remembering, organizing, and returning to meaningful places. I contributed to modernization efforts across core surfaces and helped introduce new features designed around user intent, personalization, and long-term engagement.

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Meta Reality Labs

At Meta, my work centered on an unreleased wearable and its companion mobile experience. As product design lead, I partnered with engineering, clinical research, and cross-functional leadership to develop and refine core user flows, interaction models, and system behaviors.

Bethesda Softworks

Bethesda’s ecosystem includes millions of players with long-standing behaviors, diverse technical comfort levels, and deep emotional investment in franchises. My work supported two major platform efforts: creating a streamlined web experience for transferring game assets and shaping a new marketplace for discovering and managing community-driven mods.

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Madison Square Garden

At MSG, I designed digital experiences for live entertainment across web and mobile. The work spanned event discovery, venue information, and event-day utilities. Partnering with vendors, engineering teams, and cross-functional leads, I created UI patterns and navigation structures optimized for clarity, and confidence.

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